I like to describe myself as a professional storyteller. I used say I'm a filmmaker - I still am, but, I love telling stories beyond filmmaking. I love finding new and unique ways to engage an audience. My newest passion is immersive experiences, namely VR.
I started learning Unity in 2017 when I needed a way to make my 360 film interactive. While that project isn't happening anymore (unless, you've got $150K?), I continued dabbling with Unity as a hobby off and on since. It reminds me of when I was a kid making games with my Commodore 64. I'd spend hours coding in BASIC. Though, back then we didn't call it coding, I was "computer programming". When I fell in love with filmmaking in high school, computer programing fell away - but I remained a faithful computer nerd by bringing computers into filmmaking. Dating myself here, I was perhaps the first Ryerson University film student to use a computer to edit a film.
Back to my discovery of Unity...
Learning Unity and C# has came relatively easy for me. I'm not a pro by any stretch, but I'm not a beginner anymore either.
Over the past several years, there have been stretches of time (sometimes six months) between opening Unity. I'd often have to re-learn things because it had been so long. I've made, but never finished, a bunch of games. NO LONGER: I've decided to commit to indie game development. With the uncertainty of filmmaking in 2020 and beyond, I've decided this how I will create engaging content from home, without the need of a film crew. Join my in my journey into becoming an indie game developer!