Revival Jam Day 4
Today I tried Unity's XR Plugins to see if they work with the Oculus Go. Wasn't sure they would work - as support for the Go has been discontinued, and the XR package really seems more tuned for tracked VR headsets and controllers. But, I'm happy to report - it built fine, and played fine!
I'm using a new locomotion system than I used to have, and it felt a little wonky, and the added hills kinda made me sick - so I'll tinker with that before I upload a new build. But, in theory - it should work in the Quest and Quest 2 now. I won't be able to test that myself until my Quest 2 arrives.
This is some in-game footage, captured with my Oculus Go. I'm so happy with how things look with all this new variation to the elevation.
Get Moose on the Loose
Moose on the Loose
Help Bruce the Moose find his son Zeus, who'ose on the loose.
Status | In development |
Author | HeyBishop |
Genre | Adventure |
Tags | Casual, Low-poly, nature, oculus-go, Singleplayer, Unity, Virtual Reality (VR) |
More posts
- Revival Jam Day 8 - new build!Oct 23, 2020
- Revival Jam Days 5-7Oct 22, 2020
- Revival Jam Day 2 (and some Day 3)Oct 18, 2020
- Revival Jam Day 1Oct 16, 2020
- Now on SideQuest!Sep 23, 2020
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