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Devlog
Revival Jam Day 8 - new build!
October 23, 2020
by
HeyBishop
#Oculus Quest, #Oculus Go, #new build
Today, I've decided to share a new build with you. This includes all the changes I've blogged about - plus new movement control. So now, it's got the improved terrain, better environment building, the...
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Revival Jam Days 5-7
October 22, 2020
by
HeyBishop
I'm not sure where to begin! On day 5, I spent most of the time sorting out how to use the Oculus Go controller, without using the legacy plugins. In the version of the came pre-Revival, I used Oculus...
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Revival Jam Day 4
October 19, 2020
by
HeyBishop
Today I tried Unity's XR Plugins to see if they work with the Oculus Go. Wasn't sure they would work - as support for the Go has been discontinued, and the XR package really seems more tuned for track...
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Revival Jam Day 2 (and some Day 3)
October 18, 2020
by
HeyBishop
Yesterday was Day 2, and unfortunately the day job consumed most of my day. So, just before bed I decided to spend a few minutes to accomplish at least SOMETHING. I decided to tackle how the elements...
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Revival Jam Day 1
October 16, 2020
by
HeyBishop
It's been a busy week for me... in my non-gamedev life. My day job is in corporate video post-production. I was so busy in fact, that I didn't notice that Revival Jam had begun! In an effort not to h...
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Now on SideQuest!
September 23, 2020
by
HeyBishop
"Wandering Moose" is now on SideQuest, where it might be easier to install. You can find it here: https://sidequestvr.com/app/1678/wandering-moose This is built for Oculus Go, and doubt it works wit...
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